Exporting Animations

This page covers how to export animations from Maya into game.

We use a custom suite of Maya tools to export animations. You can download them here by clicking the Code button and selecting Download Zip. Follow the installation instructions to get the tools working in Maya.

2. Set Your Project

Our animations are organized into Maya projects. These projects will allow references and textures to automatically link, but importantly for exporting they will store instruction our tool uses to export animations. An existing project will be provided to you, all you need to do is set it with Skyrim > Open Project and selecting the project folder (the one with the workspace.mel file). 

3. Add Your Data Directory

If this is your first time exporting this creature, you will want to add your local build directory to your project settings. This way exported animations can be automatically integrated.  

4. Export Animation

Open an animation to export and open the Animation Exporter with Skyrim > Export Animation. The table in the center list all the animations in the scene for export, however by default it should automatically fill out with your animations filename and timeline start and end. Make sure these fields are correct and hit Export.

5. Test In Game

After you export some animations, you'll want to ensure they are playing in game as expected. Here's how to test a creatures animation:

Testing animations can be a little tricky, but here are some tips:

6. Deliver Animations

To submit your animations to be merged into the build you will need to ZIP them. The zipped files should be in folders relative to your Data folder so they can be easily extracted into the build. To make this  process easier we copy exported animations to a folder in your creatures project, typically named data. You should be able to just zip this folder.