This page is a rough overview of notable moments in Skywind's history (and prehistory). It is certainly not exhaustive, and would benefit from additions by anyone with insight.
Without Morroblivion paving the way, there's little chance Skywind would have ever have become a reality. Much of this Morroblivion history was originally captured by Darth South.
French modder Galadrielle creates a post on Morrowind modding forum wiwiland.net announcing an application that can convert Morrowind "Elder Scrolls Master" (ESM) and "Elder Scrolls Plugin" (ESP) files to Oblivion-compatible files, largely functional for worldspace, objects, weather, clothing, and even tools and doors.
Bethesda Softworks community manager Matt Grandstaff reaches out to Nexus Mods admins to cease hosting Morroblivion, as it violates the end-user license agreement.
Modder Zach Graham sets up Morroblivion.com as a community forum and home of the project.
Two years after the original forays into porting Morrowind's files to Oblivion, modders including David Budreck, Eloth, and Yoshimo publish the first release of Morroblivion - a direct port of Morrowind with errors addressed, meshes substituted, and merchant trade functioning.
Thereafter, new versions are released approximately every two weeks with improvements and hotfixes from a group of contributors.
An effort led by modders Sot, Iceburg333, and Darth South to voice Morroblivion becomes the foundations for Skywind's eventual voice acting department.
This effort is renewed by contributor Stijmunkey and a team in November 2012.
Skywind becomes the new focus of a majority of the Morroblivion team, quickly changing from a side project to a main focus of TESRenewal (along with its sister project Skyblivion).
Prior to this, recreating Morrowind in Skyrim was much more difficult.
Just two days past Skyrim's release, and long before a TESV Creation Kit, modders on the Morroblivion begin endeavours to port content.
The first version of the Skyrim CK is released, after a preview a few days prior. Modders dive right in.
A thread on the Morroblivion forums lead by modder Clint prompts people to choose a name for the concept of porting Morroblivion to the new Skyrim engine. The main contenders are "Morroskyrim", "Morrorim", "Morrim", but "Skywind" wins out and Iniquity creates the first project logo.
Skywind stops cluttering up the Morroblivion threads and gets its own structure.
Subsequent versions follow quickly. Versioning format is public_major.public_minor.dev.hotfix.
In six short months, the major version is incremented up to 0.9. Henceforth, only the minor and patch versions are incremented.
0.9.0.1 is to be the final public alpha.
In an effort to unify the projects under one roof, the three projects take the banner of "The Elder Scrolls Renewal Project".
In response to an ongoing deluge of duplicate bug reports, support requests, and more, Skywind is removed from public download. This is a controversial move within the team.
Contributor Smitehammer opens a series of threads allowing the public to submit their auditions for voice acting in a structured way.
At some point in 2014, discussion among several core contributors yields a consensus that simply replacing ported assets with fresh ones isn't enough to really rejuvenate Morrowind, and that the project ought to aim to make a game that meets modern standards. This maxim is applied to level design, acting quality, model quality, and more, and to new team members, as application processes are established.
Mace posts an introduction to the Dev Blog.
Nexos works with Lukkar and Ravanna to create cleaner branding for Skywind.
Aerisarn and CuteZergling write the most recent blog post. Yet.
Alongside the new 'Call of the East' video trailer by SquallyDaBeanz, https://tesrskywind.com goes live.
The scripts were named during the conversion of scripts from Morrowind to Morroblivion by QueenOfTheAshlands and co. The acronym, rather boringly, is probably "Function Block Morrowind".
In September 2012, Matt Grandstaff hopped onto the Morroblivion forums to provide a friendly warning and clarification.
In January 2016, Matt Grandstaff indicated in DM that it was okay to recruit modders on the Bethesda forums with a post.
In June 2016, Pete Hines mentioned the project in a positive light during an E3 Twitch stream. "Keep up the great work."