Random Encounters
How to set them up
To trigger an encounter all you need is a trigger box and few markers. However connecting these markers and making sure they all have correct location ref types could be annoying. So I created a simple cell that has everything you need.
Go to the cell 0WETemplate.
Copy every marker there.
Paste them to the place that you want to encounter to happen.
Click the trigger box, go to the scripts tab, open the script properties. There are three properties you need to set up here.
First click to RoadEncounter. Now there are two types of encounters. One is static the other is road. Static encounters as the name suggests are the encounters that begin and end in the same place. For example bandits attacking player is a static encounter. Road encounters are the opposite. For example imperial guards patrolling or thalmor soldiers walking with a prisoner is a road encounter. If the trigger box you are placing is close to a road you can check RoadEncounter if not you can it unchecked. (This doesn’t mean you should always check RoadEncounter if the trigger is near a road. You might want bandits attack to player while they are travelling on a road. If you leave RoadEncounter checked this will never happen as bandits attacking player is a static encounter.)
Second property you need to set up is myHoldLocation. This sends the information of where the encounter will happen. So based on this information we can trigger region only encounters. Pick the appropriate location for your trigger from the list below:
-0AshlandsLocation
-0MolagAmurLocation
-0AscadianIslesLocation
-0RedMountainLocation
-0AzurasCoastLocation
-0WestGashLocation
-0SheogoradLocation
-0GrazelandsLocation
-0BitterCoastLocation
Third property you need to set up is TriggerOnLoad. Just leave this one checked.
Now if you set up your encounter as a Road encounter the placement of your xmarkers become important. (Not XmarkerHeadings. Normal XMarkers.) Place them to the opposite sides of your trigger box.
If you just copied the markers in 0WETemplate and didn’t change xmarkerheadings relative location to the triggerbox everything should be good.
If you have questions feel free to ask me (nefdulin).