Optimization Guide
Optimization refers to roombound, multibound, and/or occlusion plane placement for an interior cell.
1. Watch this video for the basics, in case you need a refresher or missed something along the line. "https://www.youtube.com/watch?v=LqzvWVuHh8I"
2. Things to remember:
-ensure that snapping is enabled
-link the roombounds at all necessary points with portals
-add multibound functionality to objects that need to appear in more than one roombound
3. Too many portals that you can see through in a straight line will cause crazy amounts of lag and/or crash the game; contact the level designer if the issue cannot be fixed by changing around roombounds
- roombounds actually have a light limit of 7; contact the level designer if the issue cannot be fixed by changing around roombounds
4. Things to avoid:
-forgetting to link the portals
-creating too many roombounds
-creating too many occlusion planes
5. Please test in-game to ensure that there are no glaring errors or missing objects due to roombound magic.
- if objects are not appearing when they obviously should, then please contact implementation.