Ancestral Tomb Review Notes
Lighting Guidelines
Image space: _IS_InteriorGenericAncestralTomb
Lighting Template: _LT_InteriorAncestralTomb
Generally should be dark, using primarily natural lighting colors
Typical Decor
Stuff by door
exterior entrance for region
If skylight add dirt, leaves, or ash, make sure to use vampire sunlight box
Outline?
Objects to use that weren't available when the cell may have been made (display stands, individual entrances)
Traps and puzzles too (offering plate)
Standardized ambushes (spirits and sksletons out of ash pits, bonewalkers can come out of alcoves
1) need to add additional resources to ancestral tomb guide :
- Swap exterior entrance to use the correct one for the region
- Add ash/leaves/dirt on the interior entrance depending on region, add foliage to exterior if fitting
- If there is any skylights, add fitting foliage and ash/dirt/leaves etc where fitting. Also add triggerbox FXcameraAttachEffectsACT if fitting (this one a bit more generic though)
- Add ambushes (CreatureAlcoveBgMarker for bonewalkers, DLC1GroundAmbush01 for skellies in ashpits, CreatureSitMarker02 and 03 for both)
3) Add section on additional traps puzzles we have
- lighting
- acoustic spaces
- use modern decor objects where appropriate (paintings, temple decor, mounted fish, etc.)
- combat triggers?
- things like vampires of vvardenfell 2, and unique items